New books! Next conference!

Hello!

Following our return to Australia after OSCON, I have slept for a bit, and started work on what’s next! We’re hard at work in the lab, where we narrowly missed the snow, on the following…

Books

We’re working on a whole collection of books for O’Reilly Media:

  • updating Swift Development for the Apple Watch for watchOS 2.0/iOS 9
  • writing Mobile Game Development with Unity
  • finishing up The Kerbal Book on Kerbal Space Program
  • writing a brand new book about programming with Swift 2.0!

Conferences

We head to Melbourne in the next few weeks, to run and speak at the /dev/world/2015 –– tickets are still available! It’s a great iOS and OS X developer conference!

After that we speak at Museums and the Web in Melbourne, in early October, presenting our popular How Do I Game Design? workshop. Then, immediately after, we fly to Amsterdam, to attend OSCON in Amsterdam, where we’re talking about Swift (like we did at OSCON in Portland). We can’t wait!

Games

We’re hard at work on Button Squid and Gnome’s Well That Ends Well, and we’ll have a further update later in the year!

OSCON 2015

UPDATE: OSCON 2015 in Portland has come and gone! All the material from my talks, as well as a few others, is up on the Secret Lab blog.

Hello! I, once again, find myself in Portland, Oregon, to speak at O’Reilly’s fantastic OSCON conference.

I’m involved in a bunch of different things this year:

Come and find me if you’re at the conference!

Two weird tricks to get free tickets to /dev/world/2015

I have the privilege of helping to organise /dev/world/2015, a conference for those developing for, and on, iOS and OS X. It’s a special privilege /dev/world/2015because our experiences with early /dev/world conferences back in 2008 helped us develop connections in the early iOS developer community, and ultimately start our company.

I therefore think that everyone should go to /dev/world, and there are two ways is one way to get there at no cost. Pretty exciting!

Option 1 is to submit a talk to /dev/world/2015. The deadline is 30 June. We’re welcoming to speakers of all levels of experience, public speaking experience, and any other attribute you might care to name. We’d love to have a talk from you! (submissions closed!)

Option 2 is to be a student at a University in Australia or New Zealand, and then join the AUC (it cost a mere $50). Once you’re a member of the AUC, in addition to getting access to discounted tickets to all our other events, you also get free admission to /dev/world/2015. Yep, totally free.

If you’re not a student, and don’t feel like presenting at /dev/world/2015, you can get a discounted Early Bird ticket until 3 August 2015. If you have a question, feel free to email me: paris AT paris.id.au

Qantas Hackathon

Over the weekend I competed in the inaugural Qantas “Codeshare” Hackathon in Sydney. It was hosted by Qantas, together with the Disruptors Handbook, and was held at the spectacular Qantas Centre of Service Excellence in Sydney.

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My team (“Team Tasmania“), which consisted of myself, Jon Manning, Jess Lethbridge, Tim Nugent, and Rex Smeal, built a suite of games for children that were designed around the Qantas brand. We built them with the objective of creating an engaging, educational, and playful experience for children on planes. We managed to come second, which – especially considering the competition – was awesome!

placeit

I’ll post more about what we built in the coming weeks. But right now I just want to say that the hackathon was absolutely brilliant, and the judges, organisers, and the Qantas team members were incredibly friendly, switched on, and full of brilliant ideas and suggestions. CIO has a good article on the event (written by one of the judges!)