UPDATE: OSCON 2015 in Portland has come and gone! All the material from my talks, as well as a few others, is up on the Secret Lab blog.
Hello! I, once again, find myself in Portland, Oregon, to speak at O’Reilly’s fantastic OSCON conference.
I’m involved in a bunch of different things this year:
Come and find me if you’re at the conference!
GovHack 2015 was fantastic! Together with Jon, Tim, Josh, Arabella, Rex, and Sebastian, I created a game: “Question Time“.
I have the privilege of helping to organise /dev/world/2015, a conference for those developing for, and on, iOS and OS X. It’s a special privilege because our experiences with early /dev/world conferences back in 2008 helped us develop connections in the early iOS developer community, and ultimately start our company.
I therefore think that everyone should go to /dev/world, and there
are two ways is one way to get there at no cost. Pretty exciting!
Option 1 is to submit a talk to /dev/world/2015. The deadline is 30 June. We’re welcoming to speakers of all levels of experience, public speaking experience, and any other attribute you might care to name. We’d love to have a talk from you! (submissions closed!)
Option 2 is to be a student at a University in Australia or New Zealand, and then join the AUC (it cost a mere $50). Once you’re a member of the AUC, in addition to getting access to discounted tickets to all our other events, you also get free admission to /dev/world/2015. Yep, totally free.
If you’re not a student,
and don’t feel like presenting at /dev/world/2015, you can get a discounted Early Bird ticket until 3 August 2015. If you have a question, feel free to email me: paris AT paris.id.au
Art by Rex Smeal. Jingle by Horrible Jingles.
We’ve released an update to our popular app, Bus Pal, which provides timetable information for Metro Tasmania’s services operating in Hobart, Launceston, and Burnie. We even added an Apple Watch App!
There’s a bit more info on the Secret Lab blog.
Fresh from early release, and available now from O’Reilly Media and Amazon (and probably lots of other places too!)
Over the weekend I competed in the inaugural Qantas “Codeshare” Hackathon in Sydney. It was hosted by Qantas, together with the Disruptors Handbook, and was held at the spectacular Qantas Centre of Service Excellence in Sydney.
My team (“Team Tasmania“), which consisted of myself, Jon Manning, Jess Lethbridge, Tim Nugent, and Rex Smeal, built a suite of games for children that were designed around the Qantas brand. We built them with the objective of creating an engaging, educational, and playful experience for children on planes. We managed to come second, which – especially considering the competition – was awesome!
I’ll post more about what we built in the coming weeks. But right now I just want to say that the hackathon was absolutely brilliant, and the judges, organisers, and the Qantas team members were incredibly friendly, switched on, and full of brilliant ideas and suggestions. CIO has a good article on the event (written by one of the judges!)
The following quotes from from Daring Fireball. Emphasis is mine.
It’s best to think of Apple Watch as having two modes: watch mode, and app mode.
You do not need to understand this to use the watch. Most Apple Watch owners will never really think about this. But this idea of two modes is central to understanding the design of the overall interaction model.
Then, further on in the piece:
Watch mode is where you take quick glances at information and notifications; app mode is where you go to “do something”.
Watch mode is where most people will spend the majority — perhaps the overwhelming majority — of their time using Apple Watch. App mode is a simple one-level hierarchy for “everything else”.
It’s so simple, he needs to dedicated a 1,500 word post to explaining how simple it is, and (apparently, possibly) more than 12 hours of cumulative podcast:
I have no idea what’s going on, but I don’t like it. Especially when you compare it to past commentary.
/dev/world/2015 is here! Once again, I’m one of the organisers. The call for presenters is open until 30 June 2015.
Another month! Another book! We’ve updated our popular iOS Game Development Cookbook to cover Swift, so now it’s the iOS Swift Game Development Cookbook! Behold its wonder!
It’s currently available in Early Release unedited form, but will be launching soon.