/dev/world/2018

The iOS, macOS, Swift, and general Apple development conference that I help run, /dev/world is looking for presenters! We’ve opened the CFP for our 11th event (we’ve been going for 11 years! That’s nuts!) and we’re very excited.

If you have a good idea for a talk, please send it our way! I might wear my space suit again.

Award! ūüėģ

I’m utterly stunned to report that Night in the Woods, a game which we work on in a variety of capacities, has been awarded two incredibly prestigious IGF (Independent Game Festival) awards for 2018:

  • Seumas McNally Grand Prize for Best Independent Game
  • Excellence in Narrative

This is a truly stunning result for a really cool little game.

Oh, we’re also nominated for some BAFTA awards. No big deal.

Tasmanian Leaders Program

From Thursday to Sunday I was lucky enough to be up on the relatively remote West Coast of Tasmania, in the Tasmanian-style resort town of Strahan, attending the first residential of the year-long Tasmanian Leaders Program (TLP).

TLP is a annual program (I’m part of TLP12, the twelfth intake for the program) that takes participants on residential retreats and linking sessions around Tasmania, exploring personal and professional development issues and activities. I’m told that it’s quite a competitive/exclusive/prestigious program, and I really wasn’t expecting to be offered a place.

I met 30 interesting and passionate Tasmanians, and had a great weekend doing all sorts of activities. I’ll post more about what we’re up to as the program progresses!

Learn Unity game development

We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.

Content for you!

This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.

Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)

We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:

We’ve also got some recent “Learning Path” videos, exclusively¬†out¬†on O’Reilly’s Safari platform:

Our newest books are also available now:

One of the best ways to look at all the training and material we create is¬†on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.

More soon! ‚̧

Mobile Game Development with Unity

“If you want to build any kind of game for mobile platforms, you’ve got
to take a look at Unity. This book is an excellent, thorough, and
seriously fun guide to putting together gameplay in one of the best game
engines out there for indie developers.”

Adam Saltsman, Creator of “Canabalt” and “Overland” at Finji

“The best way to learn how to use a game engine is by getting your hands
dirty and building your own projects. In this book, Paris and Jon guide
you through the creation of two radically different games, giving you
invaluable hands-on experience with a wide range of Unity’s features.”

Alec Holowka, Lead Developer of “Night in the Woods” and “Aquaria” at
Infinite Ammo

“This book changed my life. I now feel inner peace, and I’m pretty sure
I can see through time.”

Liam Esler, Game Developers’ Association of Australia

Our new book is (almost) out! You can read it on Safari, or buy it on Amazon, or at your favourite bookseller!