This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
We’ve also got some recent “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
Our newest books are also available now:
One of the best ways to look at all the training and material we create is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
More soon! ❤
The registration period for this training has now passed! Follow me on Twitter, or check back here to keep up to date with future training.
Included with your Safari subscription (or free trial!)i
“If you want to build any kind of game for mobile platforms, you’ve got
to take a look at Unity. This book is an excellent, thorough, and
seriously fun guide to putting together gameplay in one of the best game
engines out there for indie developers.”
– Adam Saltsman, Creator of “Canabalt” and “Overland” at Finji
“The best way to learn how to use a game engine is by getting your hands
dirty and building your own projects. In this book, Paris and Jon guide
you through the creation of two radically different games, giving you
invaluable hands-on experience with a wide range of Unity’s features.”
– Alec Holowka, Lead Developer of “Night in the Woods” and “Aquaria” at
“This book changed my life. I now feel inner peace, and I’m pretty sure
I can see through time.”
– Liam Esler, Game Developers’ Association of Australia
Our new book is (almost) out! You can read it on Safari, or buy it on Amazon, or at your favourite bookseller!
Way back in 2008 I spoke at the first edition of a little conference called /dev/world… it was a great experience, and one that really helped me find my feet in the software development community, and especially in the Apple technology community. It was fabulous.
Screenshot of my original blog from when I first attended the first /dev/world, in 2008.
I spoke at every /dev/world from then on, up to and including 2012, and since then I’ve been helping my friend Tony Gray run the conference (along with Tim Nugent, Jon Manning, and a few other ne’er-do-wells). /dev/world/2017 will be the 10th edition of /dev/world, and I couldn’t be more excited.
We’ve got an amazing lineup of presenters, including keynotes from Sal Soghoian (former head of user automation at Apple, including AppleScript and Automator), Marc Edwards, Russell Ivanovic, Jake MacMullin, and Matt Gallagher, and talks on everything from accessibility to ARKit to Swift Promises to Unity 3D. Early bird tickets are available at devworld.com.au for the rest of this week!
/dev/world totally changed my professional life, and we’ve worked hard to create a programme for the 10th /dev/world that’s deserving of the legacy and name! Join us?
We’ve been working with some awesome folks to build a great library of training material for game development with Unity.
These videos are designed to accompany and support our upcoming book, Mobile Game Development with Unity (also on Amazon and Safari).
Here’s what we’ve been working on:
If there’s no purchase available yet, there will be soon! Everything is available on Safari right now, though.
We’ve also got some new “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
Our newest books are also available now:
One of the best ways to look at all the training we write is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.
Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!
Our new book is out! We worked really hard on this amazing book! Learn about space, astrophysics, and Kerbal Space Program, the best realistic space program simulator!
Tim, Jon, and I have been working with O’Reilly Media on a free report covering the latest version of Apple’s programming language, Swift 3.
You can download it, for free, over at the O’Reilly website. The report covers:
- a high-level view of Swift 3’s changes and new features, and learn how this version differs from Swift 2
- the Swift Evolution Process and the full list of accepted proposals—including those not yet implemented
- Swift 3’s changes to the language’s syntax, standard library features, and other areas
- Swift 3’s use on the server, and use a simple program to learn about Swift’s use on Linux
- further resources for learning about, working with, and converting projects to Swift 3