We’re running online Swift programming training with our publisher, O’Reilly Media, in a week or two (July 20 and 21, US West Coast time). You can learn more and register over on the O’Reilly website. We’re really excited! Attendees will all receive an electronic copy of our new Swift programming book, Learning Swift.
/dev/world/2016 tickets are now on sale! /dev/world is a fabulous iOS and OS X (and associated ecosystem) developer conference that played no small part in kickstarting many parts of my career, and for the last few years I’ve been helping to organise the event.
/dev/world/2016 runs in Melbourne on August 29-31, 2016. The conference covers developing on and for iOS and OS X, using Swift to Objective-C, and everything in between. We’re selling our best-priced early bird tickets right now over at devworld.com.au
We’ll be announcing more and more sessions, workshops, and feature presentations over the coming week. I’d love to see you in Melbourne! Let me know if you have any questions, or would like to sponsor the event.
We’re running iOS Development with Swift (programming) training online for O’Reilly Media in July. Registration is now open, and we’d love to have you aboard! Over two days, we’ll take you from no Swift to enough Swift for iOS apps, and an understanding of how to use the iOS frameworks. You can learn more, or register on the O’Reilly website. Attendees of the online training also receive a copy of new book, Learning Swift.
If you just want a discounted copy of our latest book, Learning Swift, you can currently buy the ebook at 50% off through O’Reilly’s Swift sale! Use the code WKLSWFT (works until 5 AM San Francisco time, on June 11).
At the beginning of May, Jon and I visited Atlanta, Georgia, for IA Summit 2016. This is the second time we’ve attended at the IA Summit: last time was in 2012, in New Orleans. This year, we presented the latest iteration of our game design talk, “How Do I Game Design?”.
As promised during our talk, here’s links to a couple of the things we talked about:
- The Mechanics-Dynamics-Aesthetics (MDA) framework paper
- 8KindsOfFun.com – Marc LeBlanc’s Game Design Thoughts
- The Definition of a Game – Game definition generator
- The Resistance – a board game we mentioned
- Half-Life 2 – a video game we mentioned
- Gone Home – another video game we mentioned
I really enjoyed our second visit to the IA Summit, and definitely hope to come back next year! A particular highlight of the conference was the games night, which is quite unique to the IA Summit –– I love it! Highlights from the talks include:
- Léonie Watson’s keynote about accessibility and inclusion, which featured a slide deck composed of movie quotes.
- Lisa Welshman’s keynote on how design can impact real human beings.
- Jesse James Garrett’s 7-in-1 closing keynote on… well, everything the IA industry needs to know?
- Dan Ramadan’s talk on “Taxonomies, Tags, and Trajectories at the BBC”
- Jorge Arango’s talk on “Placemaking Lessons from the Magic Kingdom”
- Stephen Anderson’s talk on “How To Design A Concept Model”
… but everything I attended was amazing. There’s lots of great photos of the event, not taken by me, online here. Thanks to the organisers, volunteers, speakers, and attendees for putting on an amazing event!
IA Summit 2016 was one of the most diverse-feeling, inclusive conferences I’ve ever been to, and the community –– while, as game designers, we only really sit on the intersection of it and many other communities –– is incredibly welcoming and friendly.
Atlanta was also an amazingly friendly city, with a lot of interesting attracting (oh my, go and visit the Georgia Aquarium!) I’m looking forward to getting an opportunity to revisit it in the future! I’m also really looking forward to venturing to Vancouver, for IA Summit 2017.
We’ll be running our fantastic 2-day iOS developer training in Melbourne next month! Join us on the 2nd and 3rd of May, and learn all you need to know for iOS development. Only a few tickets left! Everyone gets an electronic copy of our new book, Learning Swift. Email me if you have any questions.
TasGDS and Backyard.SK ran DIY: Games to Inspire, a games party, in Hobart last night. It was amazing! Photos are up on Facebook (public link, no login needed!)
Hello! We’re running our famous iOS Developer Training again in Melbourne, on May 2 and May 3 this year. We’ll be teaching the latest iOS app development techniques, with Swift. We’re taking expressions of interest, which require no commitment, and will get you a discount code for when registrations actually open! If you have any questions, feel free to email me. Check it, and register your interest, over at the Secret Lab site: http://www.secretlab.com.au/training/ios-mel-2016
The first version of the iPad game that Secret Lab been building for Qantas has been released! We’re very proud of it, and can’t wait to add more stuff! Check it out!
- Jon and I have written a post on Swift for the O’Reilly Programming blog, it’s the first of three, and it covers why Swift is an interesting language;
- I’ll be speaking at the Functional Programming Miniconf, at linux.conf.au 2016, about (you guessed it) functional programming with Swift! (registrations for linux.conf.au 2016 are open until January 29th!)
- our new book, Learning Swift, is getting rave reviews, and is nearing final release; you can buy it now in Early Release, and get updates!
The first Early Release of our latest book is now available from O’Reilly: Mobile Game Development with Unity. We’re incredibly excited about this release; this is a book we’ve been dreaming of writing for many, many years, and we’ve finally had the chance to do so. Thanks to our amazingly patient editors, Rachel, who let us write this book, and Brian, who is making sure it’s as awesome as possible!
The new book covers game development with Unity, the increasingly-popular game development environment and game engine. We teach a little touch of game design, the fundamentals of Unity, and then we teach you how to build two full games: “Gnome’s Well”, a 2D game similar to Angry Birds, or Flappy Bird, and “Rock Fall”, a 3D space-asteroid shooting game.
The games built through the book are a lot of fun, and we’ve put a lot of thought into crafting games that are both representative of common, successful games in the mobile world, and contain enough interesting challenges for developers, artists, and the like, that they represent a valid real-world game development experience.
The first Early Release of the book contains early drafts of the chapters that explore the creation of both games, Gnome’s Well and Rock Fall, as well as a skeleton of the first chapter, which outlines the basics of Unity. The next Early Release, which we hope to have ready sometime in mid-December, will contain drafts of the Scripting chapter, and a completed draft of the first chapter.
We’re looking forward to seeing what people build after reading the book, and working through the games we teach in it. We’re really excited at the prospect of helping more people get into game development!
You can buy the Early Release over on the O’Reilly website. Buying it gets you all updates during the Early Release process, as well as the final copy of the book. If you have any questions, suggestions for things to add/cover, or find something unclear in the book, please don’t hesitate to email us: firstname.lastname@example.org. We’re so excited about this book, and can’t wait to improve it, finish it, and get more releases out for it!