This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
We’ve also got some recent “Learning Path” videos, exclusively out on O’Reilly’s Safari platform:
Our newest books are also available now:
One of the best ways to look at all the training and material we create is on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.
More soon! ❤
Our new book is out! We worked really hard on this amazing book! Learn about space, astrophysics, and Kerbal Space Program, the best realistic space program simulator!
We’re running iOS Development with Swift (programming) training online for O’Reilly Media in July. Registration is now open, and we’d love to have you aboard! Over two days, we’ll take you from no Swift to enough Swift for iOS apps, and an understanding of how to use the iOS frameworks. You can learn more, or register on the O’Reilly website. Attendees of the online training also receive a copy of new book, Learning Swift.
If you just want a discounted copy of our latest book, Learning Swift, you can currently buy the ebook at 50% off through O’Reilly’s Swift sale! Use the code WKLSWFT (works until 5 AM San Francisco time, on June 11).
… and I’ll have more to say on that topic soon! In the mean time:
Early Release of our new Swift 2.0 book for OS X, iOS, and watch OS! Grab a Preorder at Amazon or buy the Early Release (with updates) at O’Reilly right now (50% off with code WKIOS9 for this week).
Following our return to Australia after OSCON, I have slept for a bit, and started work on what’s next! We’re hard at work in the lab, where we narrowly missed the snow, on the following…
We’re working on a whole collection of books for O’Reilly Media:
- updating Swift Development for the Apple Watch for watchOS 2.0/iOS 9
- writing Mobile Game Development with Unity
- finishing up The Kerbal Book on Kerbal Space Program
- writing a brand new book about programming with Swift 2.0!
We head to Melbourne in the next few weeks, to run and speak at the /dev/world/2015 –– tickets are still available! It’s a great iOS and OS X developer conference!
After that we speak at Museums and the Web in Melbourne, in early October, presenting our popular How Do I Game Design? workshop. Then, immediately after, we fly to Amsterdam, to attend OSCON in Amsterdam, where we’re talking about Swift (like we did at OSCON in Portland). We can’t wait!
We’re hard at work on Button Squid and Gnome’s Well That Ends Well, and we’ll have a further update later in the year!
UPDATE: OSCON 2015 in Portland has come and gone! All the material from my talks, as well as a few others, is up on the Secret Lab blog.
Hello! I, once again, find myself in Portland, Oregon, to speak at O’Reilly’s fantastic OSCON conference.
I’m involved in a bunch of different things this year:
Come and find me if you’re at the conference!
Another month! Another book! We’ve updated our popular iOS Game Development Cookbook to cover Swift, so now it’s the iOS Swift Game Development Cookbook! Behold its wonder!
It’s currently available in Early Release unedited form, but will be launching soon.
Over on the Secret Lab blog we’ve posted an addendum for Swift Development with Cocoa, bringing it up to date for Xcode 6.3 and Swift 1.2.
Check it out here!