This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
- Designing Games that People Want to Play
- Getting Started with Game Development in Unity
- Developing 3D Games with Unity
- Creating 2D Games with Unity
- Creating First-Person-Shooter (FPS) Games with Unity
- Creating 3D VR Games with Unity
- Creating Narrative Games with Unity
- Just Enough Game Art
- Getting Your Game Out There
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Early Release of Learning Swift 3rd Edition (covering Swift 4)
- Learning Swift 2nd Edition (covering Swift 3)
(also on Amazon)
- The Kerbal Player’s Guide
(also on Amazon) (also check out our talk “The Mun and Back”, from OSCON 2015!)
More soon! ❤
Our new book is out! We worked really hard on this amazing book! Learn about space, astrophysics, and Kerbal Space Program, the best realistic space program simulator!
We’re running iOS Development with Swift (programming) training online for O’Reilly Media in July. Registration is now open, and we’d love to have you aboard! Over two days, we’ll take you from no Swift to enough Swift for iOS apps, and an understanding of how to use the iOS frameworks. You can learn more, or register on the O’Reilly website. Attendees of the online training also receive a copy of new book, Learning Swift.
If you just want a discounted copy of our latest book, Learning Swift, you can currently buy the ebook at 50% off through O’Reilly’s Swift sale! Use the code WKLSWFT (works until 5 AM San Francisco time, on June 11).
- Jon and I have written a post on Swift for the O’Reilly Programming blog, it’s the first of three, and it covers why Swift is an interesting language;
- I’ll be speaking at the Functional Programming Miniconf, at linux.conf.au 2016, about (you guessed it) functional programming with Swift! (registrations for linux.conf.au 2016 are open until January 29th!)
- our new book, Learning Swift, is getting rave reviews, and is nearing final release; you can buy it now in Early Release, and get updates!
Following our return to Australia after OSCON, I have slept for a bit, and started work on what’s next! We’re hard at work in the lab, where we narrowly missed the snow, on the following…
We’re working on a whole collection of books for O’Reilly Media:
- updating Swift Development for the Apple Watch for watchOS 2.0/iOS 9
- writing Mobile Game Development with Unity
- finishing up The Kerbal Book on Kerbal Space Program
- writing a brand new book about programming with Swift 2.0!
We head to Melbourne in the next few weeks, to run and speak at the /dev/world/2015 –– tickets are still available! It’s a great iOS and OS X developer conference!
After that we speak at Museums and the Web in Melbourne, in early October, presenting our popular How Do I Game Design? workshop. Then, immediately after, we fly to Amsterdam, to attend OSCON in Amsterdam, where we’re talking about Swift (like we did at OSCON in Portland). We can’t wait!
We’re hard at work on Button Squid and Gnome’s Well That Ends Well, and we’ll have a further update later in the year!
UPDATE: OSCON 2015 in Portland has come and gone! All the material from my talks, as well as a few others, is up on the Secret Lab blog.
Hello! I, once again, find myself in Portland, Oregon, to speak at O’Reilly’s fantastic OSCON conference.
I’m involved in a bunch of different things this year:
- Programming with Swift – a Swift language tutorial.
- Cross-device, cross-platform: Designing for the entire mobile universe – an Android/mobile design tutorial.
- How Do I Game Design? Design games, understand people – a session on how game design works, and can be used.
- The Mün and back – a Kerbal tale – a series of short talks on Kerbal Space Program, with my co-authors on The Kerbal Book.
Come and find me if you’re at the conference!
Another month! Another book! We’ve updated our popular iOS Game Development Cookbook to cover Swift, so now it’s the iOS Swift Game Development Cookbook! Behold its wonder!
It’s currently available in Early Release unedited form, but will be launching soon.