I’m really excited to be on a panel at the University of Tasmania in a few weeks on The Future of Work in Tasmania! It’s a free event, and there are refreshments! Come along! You can learn more, and register, on the UTAS website.
Way back in 2008 I spoke at the first edition of a little conference called /dev/world… it was a great experience, and one that really helped me find my feet in the software development community, and especially in the Apple technology community. It was fabulous.
I spoke at every /dev/world from then on, up to and including 2012, and since then I’ve been helping my friend Tony Gray run the conference (along with Tim Nugent, Jon Manning, and a few other ne’er-do-wells). /dev/world/2017 will be the 10th edition of /dev/world, and I couldn’t be more excited.
We’ve got an amazing lineup of presenters, including keynotes from Sal Soghoian (former head of user automation at Apple, including AppleScript and Automator), Marc Edwards, Russell Ivanovic, Jake MacMullin, and Matt Gallagher, and talks on everything from accessibility to ARKit to Swift Promises to Unity 3D. Early bird tickets are available at devworld.com.au for the rest of this week!
/dev/world totally changed my professional life, and we’ve worked hard to create a programme for the 10th /dev/world that’s deserving of the legacy and name! Join us?
This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.
Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!
/dev/world/2016 tickets are now on sale! /dev/world is a fabulous iOS and OS X (and associated ecosystem) developer conference that played no small part in kickstarting many parts of my career, and for the last few years I’ve been helping to organise the event.
/dev/world/2016 runs in Melbourne on August 29-31, 2016. The conference covers developing on and for iOS and OS X, using Swift to Objective-C, and everything in between. We’re selling our best-priced early bird tickets right now over at devworld.com.au
We’ll be announcing more and more sessions, workshops, and feature presentations over the coming week. I’d love to see you in Melbourne! Let me know if you have any questions, or would like to sponsor the event.
At the beginning of May, Jon and I visited Atlanta, Georgia, for IA Summit 2016. This is the second time we’ve attended at the IA Summit: last time was in 2012, in New Orleans. This year, we presented the latest iteration of our game design talk, “How Do I Game Design?”.
As promised during our talk, here’s links to a couple of the things we talked about:
- The Mechanics-Dynamics-Aesthetics (MDA) framework paper
- 8KindsOfFun.com – Marc LeBlanc’s Game Design Thoughts
- The Definition of a Game – Game definition generator
- The Resistance – a board game we mentioned
- Half-Life 2 – a video game we mentioned
- Gone Home – another video game we mentioned
I really enjoyed our second visit to the IA Summit, and definitely hope to come back next year! A particular highlight of the conference was the games night, which is quite unique to the IA Summit –– I love it! Highlights from the talks include:
- Léonie Watson’s keynote about accessibility and inclusion, which featured a slide deck composed of movie quotes.
- Lisa Welshman’s keynote on how design can impact real human beings.
- Jesse James Garrett’s 7-in-1 closing keynote on… well, everything the IA industry needs to know?
- Dan Ramadan’s talk on “Taxonomies, Tags, and Trajectories at the BBC”
- Jorge Arango’s talk on “Placemaking Lessons from the Magic Kingdom”
- Stephen Anderson’s talk on “How To Design A Concept Model”
… but everything I attended was amazing. There’s lots of great photos of the event, not taken by me, online here. Thanks to the organisers, volunteers, speakers, and attendees for putting on an amazing event!
IA Summit 2016 was one of the most diverse-feeling, inclusive conferences I’ve ever been to, and the community –– while, as game designers, we only really sit on the intersection of it and many other communities –– is incredibly welcoming and friendly.
Atlanta was also an amazingly friendly city, with a lot of interesting attracting (oh my, go and visit the Georgia Aquarium!) I’m looking forward to getting an opportunity to revisit it in the future! I’m also really looking forward to venturing to Vancouver, for IA Summit 2017.
I have the privilege of helping to organise /dev/world/2015, a conference for those developing for, and on, iOS and OS X. It’s a special privilege because our experiences with early /dev/world conferences back in 2008 helped us develop connections in the early iOS developer community, and ultimately start our company.
I therefore think that everyone should go to /dev/world, and there
are two ways is one way to get there at no cost. Pretty exciting! Option 1 is to submit a talk to /dev/world/2015. The deadline is 30 June. We’re welcoming to speakers of all levels of experience, public speaking experience, and any other attribute you might care to name. We’d love to have a talk from you! (submissions closed!)
Option 2 is to be a student at a University in Australia or New Zealand, and then join the AUC (it cost a mere $50). Once you’re a member of the AUC, in addition to getting access to discounted tickets to all our other events, you also get free admission to /dev/world/2015. Yep, totally free.
If you’re not a student,
and don’t feel like presenting at /dev/world/2015, you can get a discounted Early Bird ticket until 3 August 2015. If you have a question, feel free to email me: paris AT paris.id.au
/dev/world/2015 is here! Once again, I’m one of the organisers. The call for presenters is open until 30 June 2015.
One of my favourite conferences ever, /dev/world/2014, is running for the 7th time this year. Once again it’s in Melbourne, and once again I’m speaking!
Secret Lab would not exist without the support we received through attending past AUC events, such as /dev/world. I could not recommend it more highly for those in the iOS or Mac development community, or interested in iOS or Mac development.
Check it out at http://www.devworld.com.au – tickets are available now!