/dev/world/2018

The conference that I help run, /dev/world/2018, is selling tickets!

We have amazing keynotes from the following people:

  • A Software Engineer from Savage Interactive, creators of hit iPad art app, Procreate
  • Quentin Zervaas, creator of Apple Design Award winning app, Streaks
  • Richard Moss, author of The Secret History of Mac Gaming

And we have workshops!

  • Quality assurance and testing fundamentals for small teams
  • Refactoring a horrible codebase guided by tests
  • Adding AI to your applications with TensorFlow Lite for iOS
  • Property Based Testing in Swift
  • UX for Developers

And sessions!

  • xcodebuild for fun and profit
  • Accelerated App Development Using CloudKit: Idea to Featured in a Week
  • Ada on an iPad?
  • Batteries and Locks: Modern Tech from Ancient Times
  • Build your own synthesiser
  • Building Frameworks Natively in Swift
  • Dancing with Attitude – Building experiences with CoreMotion
  • Designing for iOS: Resources You Gotta Know
  • Fun with fudge factors: prototyping vague things
  • How to go from bad practice to best practice
  • How To Make It Look Like You Know What You Are Doing
  • Let’s settle this UI/UX thing once and for all
  • Machine Learning …without the Machine
  • Making a visual novel in HyperCard
  • Mis-using Bluetooth wristbands to enhance cognitive accessibility of an app for inpatients with severe brain injuries
  • Performance Tips & Tricks with Unity on iOS
  • Push Notifications and the Limits of Innovation
  • Rewriting Alamofire: Into the Core
  • SIL for First Time Learners
  • Solving the Massive App Problem: Rearchitecting a 5 year old codebase
  • State Machines are your friend
  • Structuring Your Code with the Model-View-Presenter pattern
  • Swift, for Objective-C OGs
  • The State of MVC
  • There And Back Again with the Roundtrip App
  • Tools for testing, logging, and analytics-ing your code
  • VIPER for iOS

We’ll also have a dinner keynote, during our famous quiz, from Paul Fenwick! It’s going to be amazing! Grab a ticket?

/dev/world/2018

The iOS, macOS, Swift, and general Apple development conference that I help run, /dev/world is looking for presenters! We’ve opened the CFP for our 11th event (we’ve been going for 11 years! That’s nuts!) and we’re very excited.

If you have a good idea for a talk, please send it our way! I might wear my space suit again.

/dev/world/2017

Way back in 2008 I spoke at the first edition of a little conference called /dev/world… it was a great experience, and one that really helped me find my feet in the software development community, and especially in the Apple technology community. It was fabulous.

Screenshot of my original blog from when I first attended the first /dev/world, in 2008.

I spoke at every /dev/world from then on, up to and including 2012, and since then I’ve been helping my friend Tony Gray run the conference (along with Tim Nugent, Jon Manning, and a few other ne’er-do-wells). /dev/world/2017 will be the 10th edition of /dev/world, and I couldn’t be more excited.

We’ve got an amazing lineup of presenters, including keynotes from Sal Soghoian (former head of user automation at Apple, including AppleScript and Automator), Marc Edwards, Russell Ivanovic, Jake MacMullin, and Matt Gallagher, and talks on everything from accessibility to ARKit to Swift Promises to Unity 3D. Early bird tickets are available at devworld.com.au for the rest of this week!

/dev/world totally changed my professional life, and we’ve worked hard to create a programme for the 10th /dev/world that’s deserving of the legacy and name! Join us?

Doing things the hard way

This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.

Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!

 

 

/dev/world/2016

/dev/world/2016 tickets are now on sale! /dev/world is a fabulous iOS and OS X (and associated ecosystem) developer conference that played no small part in kickstarting many parts of my career, and for the last few years I’ve been helping to organise the event.

/dev/world/2016 runs in Melbourne on August 29-31, 2016. The conference covers developing on and for iOS and OS X, using Swift to Objective-C, and everything in between. We’re selling our best-priced early bird tickets right now over at devworld.com.au

We’ll be announcing more and more sessions, workshops, and feature presentations over the coming week. I’d love to see you in Melbourne! Let me know if you have any questions, or would like to sponsor the event.

/dev/world/2016

IA Summit 2016: How Do I Game Design?

At the beginning of May, Jon and I visited Atlanta, Georgia, for IA Summit 2016. This is the second time we’ve attended at the IA Summit: last time was in 2012, in New Orleans. This year, we presented the latest iteration of our game design talk, “How Do I Game Design?”. Games!

As promised during our talk, here’s links to a couple of the things we talked about:

A video of an earlier version of this talk was captured at OSCON 2015, and you can find it on YouTube. You can also find the slides from the IA Summit 2016 version on Speaker Deck.

Game Night at IA Summit 2016I really enjoyed our second visit to the IA Summit, and definitely hope to come back next year! A particular highlight of the conference was the games night, which is quite unique to the IA Summit –– I love it! Highlights from the talks include:

  • Léonie Watson’s keynote about accessibility and inclusion, which featured a slide deck composed of movie quotes.
  • Lisa Welshman’s keynote on how design can impact real human beings.
  • Jesse James Garrett’s 7-in-1 closing keynote on… well, everything the IA industry needs to know?
  • Dan Ramadan’s talk on “Taxonomies, Tags, and Trajectories at the BBC”
  • Jorge Arango’s talk on “Placemaking Lessons from the Magic Kingdom”
  • Stephen Anderson’s talk on “How To Design A Concept Model”

… but everything I attended was amazing. There’s lots of great photos of the event, not taken by me, online here. Thanks to the organisers, volunteers, speakers, and attendees for putting on an amazing event!

IA Summit 2016 was one of the most diverse-feeling, inclusive conferences I’ve ever been to, and the community –– while, as game designers, we only really sit on the intersection of it and many other communities –– is incredibly welcoming and friendly.

Atlanta was also an amazingly friendly city, with a lot of interesting attracting (oh my, go and visit the Georgia Aquarium!) I’m looking forward to getting an opportunity to revisit it in the future! I’m also really looking forward to venturing to Vancouver, for IA Summit 2017.

Two weird tricks to get free tickets to /dev/world/2015

I have the privilege of helping to organise /dev/world/2015, a conference for those developing for, and on, iOS and OS X. It’s a special privilege /dev/world/2015because our experiences with early /dev/world conferences back in 2008 helped us develop connections in the early iOS developer community, and ultimately start our company.

I therefore think that everyone should go to /dev/world, and there are two ways is one way to get there at no cost. Pretty exciting!

Option 1 is to submit a talk to /dev/world/2015. The deadline is 30 June. We’re welcoming to speakers of all levels of experience, public speaking experience, and any other attribute you might care to name. We’d love to have a talk from you! (submissions closed!)

Option 2 is to be a student at a University in Australia or New Zealand, and then join the AUC (it cost a mere $50). Once you’re a member of the AUC, in addition to getting access to discounted tickets to all our other events, you also get free admission to /dev/world/2015. Yep, totally free.

If you’re not a student, and don’t feel like presenting at /dev/world/2015, you can get a discounted Early Bird ticket until 3 August 2015. If you have a question, feel free to email me: paris AT paris.id.au