By popular demand, we’ve extended the /dev/world/2018 call for presenters by one week, to 22 May 2018! Get your talks in! You will be amazing!
We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.
The following quotes from from Daring Fireball. Emphasis is mine.
It’s best to think of Apple Watch as having two modes: watch mode, and app mode.
You do not need to understand this to use the watch. Most Apple Watch owners will never really think about this. But this idea of two modes is central to understanding the design of the overall interaction model.
Then, further on in the piece:
Watch mode is where you take quick glances at information and notifications; app mode is where you go to “do something”.
Watch mode is where most people will spend the majority — perhaps the overwhelming majority — of their time using Apple Watch. App mode is a simple one-level hierarchy for “everything else”.
It’s so simple, he needs to dedicated a 1,500 word post to explaining how simple it is, and (apparently, possibly) more than 12 hours of cumulative podcast:
@parisba It’s quite incredible. I think he is approaching 12 hours of dedicated podcast to it
— El Coõko Ninõ (@dobes) May 22, 2015
Delighted to note that I’ll be presenting “Android-Fu: awesome apps for Ice Cream Sandwich and beyond” with my friends & colleagues, Chris and Jon, at O’Reilly’s OSCON 2012 this year in Portland. We presented on a similar topic very successfully last year, and I can’t wait to do it again!