/dev/world/2016 tickets are now on sale! /dev/world is a fabulous iOS and OS X (and associated ecosystem) developer conference that played no small part in kickstarting many parts of my career, and for the last few years I’ve been helping to organise the event.
/dev/world/2016 runs in Melbourne on August 29-31, 2016. The conference covers developing on and for iOS and OS X, using Swift to Objective-C, and everything in between. We’re selling our best-priced early bird tickets right now over at devworld.com.au
We’ll be announcing more and more sessions, workshops, and feature presentations over the coming week. I’d love to see you in Melbourne! Let me know if you have any questions, or would like to sponsor the event.
Over the weekend I competed in the inaugural Qantas “Codeshare” Hackathon in Sydney. It was hosted by Qantas, together with the Disruptors Handbook, and was held at the spectacular Qantas Centre of Service Excellence in Sydney.
My team (“Team Tasmania“), which consisted of myself, Jon Manning, Jess Lethbridge, Tim Nugent, and Rex Smeal, built a suite of games for children that were designed around the Qantas brand. We built them with the objective of creating an engaging, educational, and playful experience for children on planes. We managed to come second, which – especially considering the competition – was awesome!
I’ll post more about what we built in the coming weeks. But right now I just want to say that the hackathon was absolutely brilliant, and the judges, organisers, and the Qantas team members were incredibly friendly, switched on, and full of brilliant ideas and suggestions. CIO has a good article on the event (written by one of the judges!)
We’ve posted an update on what we’re up to so far in 2015 over on the Secret Lab blog: check it out!
You can find info on the video webcasts on Swift and Unity that we recently presented, as well as the new Ultimate Swift Programming videos we made for O’Reilly (it’s been a hive of video production and post-production in Hobart!)
Our newest book, Swift Development with Cocoa, as well as the Ultimate Swift Programming videos we created, are available at O’Reilly’s website.
I’m very pleased to be presenting at O’Reilly’s OSCON conference in Portland once again this year. I’ll be presenting two tutorials this time around.
For the third year in a row Chris Neugebauer, Jon Manning, and I will be presenting a half-day tutorial on mobile application development with a focus on user-experience. As with the last two years, we’ll be using Android as the platform we discuss the most – but everything will be applicable to all mobile platforms. The tutorial is called Level Up Your Apps: Mobile UX Design and Development.
Additionally, and for the first time, Jon Manning and I will be presenting a half-day tutorial on game design where we’ll discuss what makes games fun, how they work, and how you can apply game design techniques to your daily non-game related work. This tutorial is hands-on, very practical, lots of fun, and is called How Do I Game Design?
A random sketch, done with Procreate for iPad.
This month, I’ve been travelling!
Early in the month I flew from Australia to San Francisco, via Hong Kong (on Cathay Pacific). I’ve been in San Francisco for the GDC (more on that in an upcoming post), and will be here until March 19th. I fly to New Orleans then, to participate in IASummit 2012 (more on that soon, too). Then, on March 25th I fly to Hong Kong for a week.
If you’re in San Francisco, New Orleans, or Hong Kong and want to catch up, please let me know!
Final day of GDC 2012 in San Francisco. Crowds, fantastic hats and crazy outfits dominate!
Hilarious faux (I think) protestors outside GDC 2012 in San Francisco.
Delighted to note that I’ll be presenting “Android-Fu: awesome apps for Ice Cream Sandwich and beyond” with my friends & colleagues, Chris and Jon, at O’Reilly’s OSCON 2012 this year in Portland. We presented on a similar topic very successfully last year, and I can’t wait to do it again!