We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.
This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.
We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:
- Designing Games that People Want to Play
- Getting Started with Game Development in Unity
- Developing 3D Games with Unity
- Creating 2D Games with Unity
- Creating First-Person-Shooter (FPS) Games with Unity
- Creating 3D VR Games with Unity
- Creating Narrative Games with Unity
- Just Enough Game Art
- Getting Your Game Out There
- UIKit Dynamics for iOS
- Constraints in iOS
- Table Views in iOS
- Getting started with Swift on the iPad
- The Basics of Designing 3D Art
with Blender and Unity
Our newest books are also available now:
- Early Release of Learning Swift 3rd Edition (covering Swift 4)
- Learning Swift 2nd Edition (covering Swift 3)
(also on Amazon)
- The Kerbal Player’s Guide
(also on Amazon) (also check out our talk “The Mun and Back”, from OSCON 2015!)
More soon! ❤
The registration period for this training has now passed! Follow me on Twitter, or check back here to keep up to date with future training.
Included with your Safari subscription (or free trial!)i
“If you want to build any kind of game for mobile platforms, you’ve got
to take a look at Unity. This book is an excellent, thorough, and
seriously fun guide to putting together gameplay in one of the best game
engines out there for indie developers.”
– Adam Saltsman, Creator of “Canabalt” and “Overland” at Finji
“The best way to learn how to use a game engine is by getting your hands
dirty and building your own projects. In this book, Paris and Jon guide
you through the creation of two radically different games, giving you
invaluable hands-on experience with a wide range of Unity’s features.”
– Alec Holowka, Lead Developer of “Night in the Woods” and “Aquaria” at
“This book changed my life. I now feel inner peace, and I’m pretty sure
I can see through time.”
– Liam Esler, Game Developers’ Association of Australia
Our new book is out! We worked really hard on this amazing book! Learn about space, astrophysics, and Kerbal Space Program, the best realistic space program simulator!
The first Early Release of our latest book is now available from O’Reilly: Mobile Game Development with Unity. We’re incredibly excited about this release; this is a book we’ve been dreaming of writing for many, many years, and we’ve finally had the chance to do so. Thanks to our amazingly patient editors, Rachel, who let us write this book, and Brian, who is making sure it’s as awesome as possible!
The new book covers game development with Unity, the increasingly-popular game development environment and game engine. We teach a little touch of game design, the fundamentals of Unity, and then we teach you how to build two full games: “Gnome’s Well”, a 2D game similar to Angry Birds, or Flappy Bird, and “Rock Fall”, a 3D space-asteroid shooting game.
The games built through the book are a lot of fun, and we’ve put a lot of thought into crafting games that are both representative of common, successful games in the mobile world, and contain enough interesting challenges for developers, artists, and the like, that they represent a valid real-world game development experience.
The first Early Release of the book contains early drafts of the chapters that explore the creation of both games, Gnome’s Well and Rock Fall, as well as a skeleton of the first chapter, which outlines the basics of Unity. The next Early Release, which we hope to have ready sometime in mid-December, will contain drafts of the Scripting chapter, and a completed draft of the first chapter.
We’re looking forward to seeing what people build after reading the book, and working through the games we teach in it. We’re really excited at the prospect of helping more people get into game development!
You can buy the Early Release over on the O’Reilly website. Buying it gets you all updates during the Early Release process, as well as the final copy of the book. If you have any questions, suggestions for things to add/cover, or find something unclear in the book, please don’t hesitate to email us: firstname.lastname@example.org. We’re so excited about this book, and can’t wait to improve it, finish it, and get more releases out for it!
This event has now passed! But there’ll be more in the future! If you want to learn Swift, check out our brand new book: Learning Swift.
Super awesome! Next week we’ll be running live online Swift programming training through O’Reilly Media. You can learn more and sign up over on the O’Reilly Media site.