OSCON 2018 Recap

Photo by O'Reilly Media: https://www.flickr.com/photos/oreillyconf/43498186701/

A few weeks ago I attended, and spoke at, my 10th OSCON conference. I regularly say that OSCON is my favourite big conference, and every time I attend I’m reminded why I love it, and how much I love it: OSCON is a fun, relaxed, and very approachable place where companies and people involved in open source as contributors, consumers, and users, interface, work with, and have fun with each other. It’s unique in perspective, content, and value. And it’s super engaging everywhere from the lunch hall to the hallway to the sessions and in between. You should go, if you get the opportunity (O’Reilly runs a wonderful diversity and inclusion program, which make me able to help you make it along!)

This year was OSCONs 20-year celebration event! ūüéȬ†If you have a Safari subscription, you can check out the videos from the event here. There’s also a collection of keynotes and interviews from the event on the O’Reilly Media YouTube channel.

On the Monday, Tim, Jon, and I presented a 3 hour session on Open source game development with Godot. Godot is an amazingly polished, and entirely open source, game development engine; Godot is a project of the Software Freedom Conservancy, and is aggressively competitive against the big commercial engines, like Unity and Unreal. I largely led this tutorial, supported by Tim and Jon. We got great feedback from our attendees, and had a full house. I’ll post the material from the workshop in the coming week.

On Tuesday, Tim, Jon, and I presented a 3 hour session on Machine overlord and you: Building AI on iOS with open source tools. We covered everything from CoreML, to Vision, to Apple’s Turi Create Python libraries. Our attendees loved it, and gave us great feedback; it was a fun precursor to our new book, Practical AI with Swift (more on that soon!) You can find the material from this OSCON session right here.

On Tuesday night, I stepped way, way out of my comfort zone and presented a 5 minute Ignite talk on The realities of weightloss. This talk was based on a seed of an idea that Mars had, which I’d taken and run with in a slightly different direction (with her permission). It seemed to resonate with the audience, and I got a lot of thanks, and hugs, from people afterwards. ‚̧ԳŹ

The next day, Wednesday, saw us doing our traditional book signing (for the latest Learning Swift) in the O’Reilly Media booth of the expo. We had a huge line of people, and signed for about 45 minutes. It was great fun! The O’Reilly staff treat us like royalty, which always makes us feel very special.

On Thursday, in the second-last slot of OSCON 2018, Tim and I teamed up with Mars to deliver an entirely-live coded talk on Learning Swift with Playgrounds. Mars wrote all the examples, designed the flow, and really got thrown in the deep end‚ÄĒand she totally nailed it! Tim provided an excellent narration of proceedings, as Mars live-coded her way through the demos (with Xcode crashing, as is custom!) We got many fabulous reviews, with the talk getting a 4.9/5 ‚≠źÔłŹ¬†average. We were thrilled. You can find some notes here, and the fabulous Playground that Mars wrote here on GitHub.

Our friends, VM, Josh, and Paul, also delivered well-received, and awesome talks.

We really love working O’Reilly, particularly our amazing editor, Rachel Roumeliotis, who has risen the ranks of the company while we’ve been working with her (absolutely no connection to us working with her!) and is now a VP of Content Strategy.

We’re doing a bunch of great projects with O’Reilly over the coming year or two, including finishing up a new edition of our¬†iOS Swift Game Development Cookbook,¬†as well as a new Unity Game Development Cookbook, a Head First Swift book, and a brand new title, Practical AI with Swift. More updates on all of these soon!

Our latest edition of Learning Swift is available, and getting a bunch of great reviews, and our Mobile Game Development with Unity remains a fabulous guide to building games with Unity. Check them out?

I’ll leave you with one of my favourite tweets of the event, which someone sent following our¬†Learning Swift 3rd Edition¬†book signing:I can’t wait for next year’s OSCON: July 15-18, again back in Portland!

Learn Unity game development

We’re excited to be teaching Unity game development live online next week, through O’Reilly Media’s Safari platform! It’s free for Safari members. Learn to build video games with one of the most popular engines around. January 17 and 18, 6PM to 9PM, AEDT.
We’re also running the same workshop again, at the end of February, if that date suits you better! Check it out.

Content for you!

This is a bit of a bump of an older post, with a few updates to highlight the new stuff we’ve been working on for our publisher, O’Reilly Media.

Our brand new Unity game development book is out! This is one of the most exciting books we’ve ever written, and you can own it now! (Or read it on O’Reilly’s Safari Learning Platform!)

We also have a bunch of awesome video training on game design, game art, game programming, and game promotion, also available on Safari:

We’ve also got some recent “Learning Path” videos, exclusively¬†out¬†on O’Reilly’s Safari platform:

Our newest books are also available now:

One of the best ways to look at all the training and material we create is¬†on O’Reilly’s Safari platform (which has a free trial). It’s like Netflix for technical training and books.

More soon! ‚̧

Mobile Game Development with Unity

“If you want to build any kind of game for mobile platforms, you’ve got
to take a look at Unity. This book is an excellent, thorough, and
seriously fun guide to putting together gameplay in one of the best game
engines out there for indie developers.”

Adam Saltsman, Creator of “Canabalt” and “Overland” at Finji

“The best way to learn how to use a game engine is by getting your hands
dirty and building your own projects. In this book, Paris and Jon guide
you through the creation of two radically different games, giving you
invaluable hands-on experience with a wide range of Unity’s features.”

Alec Holowka, Lead Developer of “Night in the Woods” and “Aquaria” at
Infinite Ammo

“This book changed my life. I now feel inner peace, and I’m pretty sure
I can see through time.”

Liam Esler, Game Developers’ Association of Australia

Our new book is (almost) out! You can read it on Safari, or buy it on Amazon, or at your favourite bookseller!

Unity Book

The first Early Release of our latest book is now available from O’Reilly: Mobile Game Development with Unity. We’re incredibly excited about this release; this is a book we’ve been dreaming of writing for many, many years, and we’ve finally had the chance to do so. Thanks to our amazingly patient editors, Rachel, who let¬†us write this book, and Brian, who is making sure it’s as awesome as possible!Mobile Game Development with Unity

The new book covers game development with Unity, the increasingly-popular game development environment and game engine. We teach a little touch of game design, the fundamentals of Unity, and then we teach you how to build two full games: “Gnome’s Well”, a 2D game similar to Angry Birds, or Flappy Bird, and “Rock Fall”, a 3D space-asteroid shooting game.

The games built through the book are a lot of fun, and we’ve put a lot of thought into crafting games that are both representative of common, successful games in the mobile world, and contain enough interesting challenges for developers, artists, and the like, that they represent a valid real-world game development experience.

The first Early Release of the book contains early drafts of the chapters that explore the creation of both games, Gnome’s Well and Rock Fall, as well as a skeleton of the first chapter, which outlines the basics of Unity. The next Early Release, which we hope to have ready sometime in mid-December, will contain drafts of the Scripting chapter, and a completed draft of the first chapter.

We’re looking forward to seeing what people build after reading the book, and working through the games we teach in it. We’re really excited at the prospect of helping more people get into game development!

You can buy the Early Release over on the O’Reilly website. Buying it gets you all updates during the Early Release process, as well as the final copy of the book. If you have any questions, suggestions for things to add/cover, or find something unclear in the book, please don’t hesitate to email us:¬†unitybook@secretlab.com.au. We’re so excited about this book, and can’t wait to improve it, finish it, and get more releases out for it!

Online Swift Training

This event has now passed! But there’ll be more in the future! If you want to learn Swift, check out our brand new book: Learning Swift.

Online Swift TrainingSuper awesome! Next week¬†we’ll be running¬†live online Swift programming training through O’Reilly Media. You can learn more and sign up over on the¬†O’Reilly Media site.

The gist of it is: you’ll join us live online for a day of Swift programming, where we’ll teach you the language, how to use it for iOS (or OS X) programming, and where to learn more. Everyone will get a video of the training afterwards, as well as an ebook copy of our brand new¬†Learning Swift book.