This year, Jon gave a talk at GDC called “Making Night in the Woods Better with Open Source”. In it, he talked about how Night in the Woods (which came out last month and you should totally go buy) used the open source process in its development.
Unlike most of our other talks, we did something a little ridiculous with this one – we built an entire presentation system, from scratch, into Night in the Woods. We’re actually pretty proud of this, and so we put together a video showing how it was done. Check it out!
Over the weekend we participated on the first TasJam Game Jam. TasJam is a statewide game jam event, held simultaneously in Hobart, Launceston, and Burnie, and was organised by the Tasmanian Game Development Society.
The weekend was absolutely fantastic, and the organisers did a brilliant job of running the jam, and the mentors/judges who came down from Melbourne –– Kamina (from Tin Man Games), Lauren, and Katie (both from Lumi Consulting) –– were all really insightful, and such a positive presence at the jam. It was a great environment to get things done in, and there was a lot of great feedback and ideas shared amongst participants.
Jon and I spent our time repurposing assets from one of the games we’re building at Secret Lab –– Gnome’s Well –– and building a single-stick multiplayer shooter game. The game involves wizard hats waking up to prevent the the wizard’s treasure from being stolen by invading gnomes using drone-copters. We think it’s pretty fun, and it came out really well for such a short build.
It was a great opportunity for us to learn how to use game controllers, which are not something that we’ve ever used before! We were also super-impressed when we rebuilt the game (which we built using Unity) for iOS, and it ran flawlessly on an iPad Air 2 using MFi game controllers.
You can find more pictures, as well as videos and photos on the Secret Lab Tumblr. I also took a lot of photos at the event, and you can find those on my Flickr. TasJam used itch.io for submissions, so don’t forget to check out all the awesome games there.
You can download our prototype if you have a Mac and some PS3/PS4 controllers to pair to it, as well! Thanks to Jason and Ducky for organising such an awesome event!
The (Inter)national GovHack 2015 Red Carpet awards were held in Sydney last night! The game –– Question Time –– that I created together with Jon, Tim, Josh, Arabella, Rex, and Sebastian, won a few awards! They are:
- 1st Place for Best Open Government Data Hack (sponsored by the Department of Finance and the Australian Institute of Health and Welfare)
- 2nd Place for Best Entrepreneurial Hack (sponsored by Telstra and the Department of Industry)
Locally, in the Tasmanian prizes, we won:
- the Design Excellence award, for the most usable, complete and appealing designed hack;
- and the Most Disruptive award!
The hard work of everyone on the team really pulled off! Every year I participate in GovHack, the quality improves, and the team work really makes it come together beautifully.
The full list of winners, international, national, and local, is on the GovHack website. Thanks to everyone who organises, hosts, sponsors, and participates in GovHack. It’s a huge amount of fun! This was the third time I participated, and it definitely won’t be my last.
GovHack 2015 was fantastic! Together with Jon, Tim, Josh, Arabella, Rex, and Sebastian, I created a game: “Question Time“.
Art by Rex Smeal. Jingle by Horrible Jingles.
We’ve posted an update on what we’re up to so far in 2015 over on the Secret Lab blog: check it out!
You can find info on the video webcasts on Swift and Unity that we recently presented, as well as the new Ultimate Swift Programming videos we made for O’Reilly (it’s been a hive of video production and post-production in Hobart!)
Our newest book, Swift Development with Cocoa, as well as the Ultimate Swift Programming videos we created, are available at O’Reilly’s website.
I’m super excited that Button Squid, Secret Lab’s on again, off-again puzzle game, is making substantial progress! We’ve started a Tumblr to show off concepts, screenshots, and eventually talk about sound and game design as well. Check it out at buttonsquid.tumblr.com
We’ve also set our teaser site live at buttonsquid.com